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Week 14 Final Product

 

Finished Product 

This week we have presented our game to the class. During the presentation, Riley talked about the motivation to create the game. He also explained how Enemy AI and Generation of the game works. Mulu talked about the UI of the game and explained how the health and speed boost was implemented in the game. Landon presented about multiplayer of the game and how the game is connected to the cloud server. Alex covered the topic of Dungeon Generation and the problem encountered with the solution. We decided to call our game Rogue Virus. 


The final piece of our game was successful. It holds all the futures that we intended to create. Furthermore, the game is educational when the enemies die; they display facts about Covid-19. The game has different enemies that attack the player at different peace and damage point. But the player can heal and speed up if it takes the health and speed boost. In the multiplayer mode, one player would be a winner, and another one becomes looser based on the score points of each player. Overall our mission of completing the game was victorious.



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