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Showing posts from March, 2021

Week 6 Update - Project Shoveler

This week has been more slow progress, as focus has mainly been put on finishing tech tutorials to present to our class for the week, along with focusing on individual project. Mulualem and Riley made more progress with using Vivox, and managed to create a system where two users could connect and send messages. Of course the implementation involved several very barebones features, and this was mainly created as a way to get familiar with the assets before using it in our project. Besides that, still slow progress this week. Hopefully more interesting blog posts in the future!

Week 5 Update - Project Shoveler

 One of the main things we've aimed to do this week was just get generally more used to the Unity environment, along with aiming to understand how our previous knowledge of using programs like eclipse can be adapted to work with Unity's systems.  We also split into teams of two, with Riley and Mulualem researched ways to connect two users together and allow them to send their current scores of their run of the game on a leaderboard, along with making some sort of text chat between the two users. They ended up with a free asset called vivox, which is a premade asset that allows two users to communicate via either text chat or voice chat. Meanwhile, Landen and I, Alex, looked into how path-finding AI's work in Unity in order to use them for enemy movements in the game. Using unity's NavMesh feature, you can create a walkable area that an object attatched with a NavMesh Agent then knows it can walk on. The object then can move to wherever you set the destination point, suc

Commit -m "Initial Post"

 Initial Post: Welcome to the Shoveler Blog. We are 4 Augustana students who are creating a game in Unity for our CSC 490 Senior Inquiry  https://github.com/AugustanaCSC490Spring2021/shoveler-repo