One of the main things we've aimed to do this week was just get generally more used to the Unity environment, along with aiming to understand how our previous knowledge of using programs like eclipse can be adapted to work with Unity's systems.
We also split into teams of two, with Riley and Mulualem researched ways to connect two users together and allow them to send their current scores of their run of the game on a leaderboard, along with making some sort of text chat between the two users. They ended up with a free asset called vivox, which is a premade asset that allows two users to communicate via either text chat or voice chat.
Meanwhile, Landen and I, Alex, looked into how path-finding AI's work in Unity in order to use them for enemy movements in the game. Using unity's NavMesh feature, you can create a walkable area that an object attatched with a NavMesh Agent then knows it can walk on. The object then can move to wherever you set the destination point, such as the player character if it were attatched to an enemy.
Overall initial development has been slow, however it will be speeding up in the near future as we begin to get the basics down and layout a base for our game!
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