Skip to main content

Posts

Showing posts from May, 2021

Week 14 Final Product

  Finished Product  This week we have presented our game to the class. During the presentation, Riley talked about the motivation to create the game. He also explained how Enemy AI and Generation of the game works. Mulu talked about the UI of the game and explained how the health and speed boost was implemented in the game. Landon presented about multiplayer of the game and how the game is connected to the cloud server. Alex covered the topic of Dungeon Generation and the problem encountered with the solution. We decided to call our game Rogue Virus.  The final piece of our game was successful. It holds all the futures that we intended to create. Furthermore, the game is educational when the enemies die; they display facts about Covid-19. The game has different enemies that attack the player at different peace and damage point. But the player can heal and speed up if it takes the health and speed boost. In the multiplayer mode, one player would be a winner, and another one becomes loos

Week 12 and 13

Development on the Project In these two weeks, we have added new futures to the game. Landon is has been working on multiplayer. Alex has been working on room generating, Riley has been working on sound effects and covid-19 fact displaying inside the room. Finally, Mulu is working on health and shield boost.  The above futures will be included in the final product demo.