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Week 7 and 8 Update

 For the past two weeks we have been making more progress in this game project.

First, we all decided to split focus and look at some different pieces that we need to put together: 

Landen decided to work on player movement and basic abilities,

Riley decided to work on enemy movement and behaviors, 

Mulualem decided to work on room layouts,

and I, Alex, decided to work on basic random level generation.


So far we've seen some good progress. The player character currently is able to move around a 3D space with the camera following it, and is able to shoot projectiles that stop after a set distance and don't go through walls.


Basic enemy mechanics are nearly finished, and room layouts along with level generation will take a good chunk of time as there is a lot of work to be put into it.


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